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 Achimichi Clan

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Ventus
Ex.Ako Akatsuki Leader,Armadillo Sage,Legendary Hyuuga
Ventus


Male Number of posts : 2525
Age : 31
Location : anywhere
dating : MINNY
Chakra and bloodline : curse mark stage 1,2,3,Hell and Holy Byakugan User,Healing chakra user
Registration date : 2008-01-30

Character sheet
chakra:
Achimichi Clan Left_bar_bleue9223372036854775807/9223372036854775807Achimichi Clan Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Achimichi Clan Left_bar_bleue9223372036854775807/9223372036854775807Achimichi Clan Empty_bar_bleue  (9223372036854775807/9223372036854775807)

Achimichi Clan Empty
PostSubject: Achimichi Clan   Achimichi Clan I_icon_minitimeThu Aug 14, 2008 6:38 pm

Bloodline:
The Akimichi clan have special digestive systems, it allows them to convert calories to pure chakra if they so desire; it's not entirely positive if it's an unconscious act or a conscious act, but it happens when it needs to. The process is normally too slow to be effective in battle.

Akimichi fat reserves also seem to have a special property, they seem to be able to convert them to stamina. In the legends Akimichi's have been able to stay active for days on end without rest or food; though a day of eating usually comes after that to regain lost calories. Because of their unique digestive system, the Akimichi tend to be far more resiliant then most shinobi. As such, they gain 20 HP for every endurance point after the first.

Techniques:
Heavy Stance [Tadai Sutansu]
This basic taijutsu stance of the Akimichi clan allows the user to put his weight behind his blows, relying more on his girth then his strength.|Passive| Academy | 1/2 endurance can be added to strength for non-jutsu blows.

Multi-Size Skill [Baika no Jutsu]
The Multi-Size skill is a basic jutsu of the Akimichi clan; by focusing chakra into their own body they inflate to a massive sphere. They can then pull in their head, arms, and legs and become a nearly impenetrable ball, but they cannot act without using other chakra. | Chakra - 10 | Damage from blunt attacks are reduced by 15 | Genin

Meat Bullet Tank [Nikudan Sensha]
When already using Multi-Size the user can focus chakra in their body in direction they want to go. The extra chakra adds weight, unbalancing the ball, causing them to roll. They keep the chakra in the same place as they rotate, causing them to pick up speed as they roll. Although a direct hit from this attack can cause massive damage, the user has to go straight or sacrifice speed to turn. |Chakra - 10 (Every Post) | Damage - 15* | Genin | Multi-Size Skill must be active. The damage for this jutsu increases by 10 every post unless someone makes a turn of more then 45 degrees. If someone makes a turn of 90 degrees or more the damage goes down by 15.

Two-Hundred Pound Strike [Nihyaku Pondo Dageki]
This basic Akimichi taijutsu move is a slow punch that has enormous strength behind it. This is the first of the Akimichi "Heavy Strikes." The user punches with practically his or her entire body, getting all of his weight behind the punch.|Damage - Endurance + Punch Damage|Genin|


Meat Bullet Bounce [Nikudan Baundo]
By pushing a large amount chakra out from under them, an akimichi is capable of "bouncing" a little over ten feet into the air. This jutsu is usually used in conjunction with the multi-size skill or any of the meat-bullet tank skills to add a higher level of mobility to the user. |Chakra - 30 | Damage - 25 | Chuunin | Damage is only applied if one is using the multi-size skill. If the meat bullet tank or spiked meat bullet tank is currently active its damage is also applied.

Tremor Foot [Shindou Ashi]
This jutsu can be used at the end of Meat Bullet Bounce or as a seperate jutsu. The user focuses chakra into his foot (or where he'll land with meat bullet bounce) and then thrusts it into the ground. This causes small tremors in the nearby area as well as chakra infused shrapnel to launch from the ground. |Chakra - 15(inc3)| Damage - 15(inc3) + possibly unbalancing an opponent| Chuunin

Crushing Burden [Assai Fuka]
This is the second "Heavy Strike" of the Akimichi clan. The Akimichi slams into the enemy with his shoulder and knocks him to the ground, then slams into the opponent's chest after focusing chakra into his knee, putting all of his weight behind the blow.|Chakra - 5(inc5)|Damage - Endurance(inc5)| Chuunin| Must know Two-Hundred Pound Strike


Spiked Meat Bullet Tank[Nikudan Hari Sensha]
By threading chakra through a wire tied through the holes on many kunai (at least 50) the user causes them to wrap around him. The user then uses Meat Bullet Tank and pushes the kunai into his own fat; some chakra is focused where the kunai meet his skin so they do not actually cut him. Otherwise the jutsu use is the same|Chakra - 25 (Every Post) | Damage - 35* | ANBU| Multi-Size Skill must be active. The damage for this jutsu increases by 20 every post unless someone makes a turn of more then 45 degrees. If someone makes a turn of 90 degrees or more the damage goes down by 15.


Partial Multi-Size [Buban Baika no Jutsu]
By focusing chakra into one of their limbs, an Akimichi can cause it to grow in length, size, and strength. This can be used in conjunction with taijutsu moves. | Chakra- 40 | Endurance is Added to Strength | ANBU | Can not be used with any other multi-size skill or any variation there of.

Two-Ton Strike [Niton Dageki]
This is the third of the Akimichi "Heavy Strikes." The Akimichi jumps in the air and begins rotating, similar in execution to Meat Bullet Tank, the more chakra used the faster the rotation. As he comes down at the high speed he plows both of his legs into the target's body.|Chakra - 15 (inc5)| Damage - (8 + Endurance) (inc5) | ANBU| Must know Crushing Burden

Diamond Body [Daiyamondo Bodi]
The Akimichi focuses chakra a part of his body where an attack is expected to hit in order to harden his fat and make an almost imprentrable defense against it. This jutsu is capable of defending against all melee strikes and ranged weapons, even those backed up by chakra. |Chackra - 1/3 the Damage Blocked| Jounin |Notes- Block melee and ranged attacks only that you are aware are coming, this comes before damage reduction, I.E. you have 25% damage reduction and an attack would do 12 damage to a normal character, you still have to pay 4 chakra, even though you would take 9 damage from the attack.

Weighted Muscle Skill[Omori Suji no Jutsu]
By focusing chakra into the body's natural reserves of fat the Akimichi can convert almost all of their fat reserves to strength. This causes them to be incredibly muscular for an extended amount of time, but they are left weak (and thin) after the jutsu effect wears off.| Chakra- 150| Endurance x 2 is added to strength and agility| Duration - 8 posts |Jounin | Can not be used with any other multi-size skill or any variation there of.

Weight of the Ages [Omori no Hitomukashi]
This is the last of the allowable Akimichi "Heavy Strikes." This skill the user focuses chakra through his entire body, then does a running charge that ends with a full body slam into the enemy. The chakra circulating through the body focuses to the initial point of impact, causing massive damage at that spot.|Chakra - 40 +15(inc3)| Damage - 50 + Endurance x 2(inc3) |Jounin| Must know Two-Ton Strike


Super Multi-Size Technique [Chou Baika no Jutsu]
This technique allows the user to grow massively in size, up to about the size of a ten story building. Clothes and weapons grow with the user, and with the massive size comes a massive strength bonus as well. Stepping on people is usually enough to do a huge amount of damage. | Chakra- 250 | Endurancex4 is added to Strength | Duration - 12 posts| Advanced Jounin | Can not be used with any other multi-size skill or any variation there of.

Meteor Fist [Nagareboshi Kobushi]
The taijutsu technique Meteor Fist is a secret move of the Akimichi clan, and most are forbidden to use it. The move focuses enormous levels of chakra into the hands of the user which is then focused into a punch that moves so fast and hits so hard it is practically impossible to avoid. When the punch connects a explosion of chakra comes from the body-crushing blow creating a crater; this is where the jutsu got it's name. This technique will almost always break the entire arm of the user. |Chakra - 350 | Damage - Strength x 15 | S-Rank | Can not be used with any multi-size skill or any variation there of.

Gigaton Fist [Gigaton Kobushi]
Gigaton fist is the final and forbidden "Heavy Strike" move of the Akimichi clan. The move focuses extremly high ammounts of chakra into the fist of the user, so much so that the user must fight against it to move it. This makes the fist appear to almost be moving in slow motion; any fool that does not get out of the way of this extremely slow moving punch will feel like they just got hit by something much worse then a train. If the ground is hit it will cause earthquakes that can be felt over a mile away.|Chakra - 450| Damage - Endurance x 50| S-Rank| Must know Weight of Ages


Akimichi Taijutsu Style: Heavy Soul [Tadaikon]
The Akimichi Taijutsu Style Heavy Soul was created many generations ago by a Akimichi who had a lot of trouble doing even the most basic ninjutsu. The style has since gained popularity within the clan, and there are even a few practitioners outside it. The practicioners of the art focus almost entirely on absorbing blows and endurance at the cost of speed.

A note on negative stats: You must have at least enough stats in the stat that will be reduced so that it will not be reduced to one. I.E., in order to obtain stage three of Tadaikon, you must have 3 agility, which is reduced to 1 in combat. The same person that has 3 agility may not take the fourth level, as that would put them at 0.

Tadaikon (Stage One)
The first stage of Tadaikon is little more then endurance training. The user works with someone else that uses taijutsu or blunt weapons and lets them basically pound on them for a while. Generally they walk around with many bruises from their training; but they know how to take a hit. Other people then those of the Akimichi clan can use this style, but the durability does not come as naturally and requires more training.
+1 Endurance (15 HP), +1 Strength |Genin| One Jutsu Point for Akimichi, two for non-Akimichi

Tadaikon (Stage Two)
This style continues and adds to the training that is undergone in the first style. The user still works with a partner to take blows, gaining more durability as calluses build over their body. The practictioner also trains in offense, his punches are slow, but there is a lot of force behind them. As with other stages of the style, it comes easier for the Akimichi clan then to other shinobi.
+1 Endurance (15 HP), +2 Strength /-1 Agility in Melee Combat. |Advanced Genin| One Jutsu Point for Akimichi, two for non-Akimichi

Tadaikon (Stage Three)
This stage a partner is not always needed, but it can be helpful. The user will attack solid stones focusing on control of strength, they must exert the right amount of force to put a crack in the stone, but not in their fist. Occasionally the user (or his partner) will practice by hitting himself in various spots of the body and focusing his defense to where the blow will come. The defense is furthered by the practice of blows coming towards the body.
+2 Endurance (30 HP), +2 str /-1 Agility in Melee Combat. |Chuunin| One Jutsu Point for Akimichi, two for non-Akimichi

Tadaikon (Stage Four)
At this stage the focus is on different types of blows, the user will use kunai and cut themselves on various parts of the body to bring up their tolerance for pain. They practice in extreme conditions, such as snowy weather, extreme heat, etc. Blows that might break the bones of normal people leave large bruises but tend not to leave permanant injuries.
+2 Endurance (30 HP), 25% Damage Reduction from Non-Jutsu / Taijutsu attacks, -1 Agility in Melee Combat |ANBU| Two Jutsu Points

Tadaikon (Stage Five)
At this stage the user trains in even more extreme conditions, such as the top of a enormous mountain, ice fields, or even on the lip of an active volcano. The user works with a ninjutsu using partner to build up his resistance to those moves as well; it is not unusual for a practioner of the style to take a Katonjutsu to the chest for training. They can throw themselves off high cliffs into jagged rocks and walk away with little more then cuts and bruises. The slowness of the style begins to reflect in their day to day lives as well.
+3 endurance (45 HP), 25% Damage Reduction from Non-Jutsu/Taijutsu attacks, 25% Damage Reduction fron ninjutsu attacks, +1 Strength, -1 Agility in and out of melee combat|Jounin| Three Jutsu Points

Tadaikon (Stage Six)
The practitioners who have attained this stage of the style (so far only Akimichi) are practically walking tanks. They move slow in battle, but it is practically impossible to take them down. A master of Hard Fist can beat on them for hours and get almost no result. Rumors persist of a master that trained on lava as most shinobi do on water. The god-like endurance is extremely difficult to attain, but those that do almost never go down in battle.
+6 Endurance (90 HP), 25% Damage Reduction from Non-Jutsu/Taijutsu Attacks, 50% Damage Reduction from ninutsu attacks, +3 Strength/-2 Agility in melee combat; requires Unanimous Staff Approval|S-Rank| 4 Jutsu Points, Akimichi only unless you have an awesome app.

Akimichi Special Tools:
Houren-gan Pill - The first of the dangerous Akimichi clan special pills is the green Houren-gan Pill. The pill is made of specially made chemicals and easily contains over 5000 calories; the pill reacts with the Akimichi's unique digestive system and grants them a massive boost to strength, chakra, and endurance; absorbing that many calories at once is not without its penalties though. The actual of the pill is the following: adds 100 chakra, 3 strength, and 75 HP. The pill effect only lasts 6 posts. The downside, however is that after the second post the user takes 25 damage per post for 6 posts. |Chuunin only, unless good RP reason is there|

Curry Pill - The second of the dangerous Akimichi clan special pills is the yellow Curry Pill. The pill is made of specially made chemicals and contains over 10000 calories; the pill reacts with the Akimichi's unique digestive system and grants them a massive boost to strength, chakra, and endurance; absorbing that many calories at once is not without its penalties though. The actual of the pill is the following: adds 300 chakra, 9 strength, and 200 HP. This much chakra usually makes a visible aura around the person. The pill effect only lasts 8 posts. The downside, however is that after the second post the user takes 50 damage per post for 8 posts. This stacks with the previous pills if they are eaten at the same time.|ANBU only, unless good RP reason is there|

Pepper pill - This is the final of the Akimichi clan pills, and by far the most powerful and dangerous. The red Pepper Pill is made with chakra infused chemicals, and the pill contains almost 50000 calories. The strength and chakra power of someone that eats this is the stuff of legends; unfortunately anyone that actually uses this pill will die unless there is someone who knows the cure to the effect. This qualifies it as the equivalent of a Kinjutsu of the Akimichi clan. The actual effects are as follows: adds 1000 chakra, 30 strength, and 400 HP. The massive amount of chakra flowing through the body manifests itself as wings sprouting from the users back. The effect of the pill lasts for 10 posts, but after the first post the user begins to lose HP at a rate of 100 per post until 0 HP, at which point they will die if untended by a properly trained medical nin (at least S-Rank). This stacks with the previous pills if they are eaten at the same time.|Consider it Kinjutsu|
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