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 Sasori Jutsu

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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:47 pm

<ACADEMY

- Artificial Thin Mist Skill [Jinkouteki Ruikiri no Jutsu]
The user uses this jutsu around water to create a very thin mist. This mist is too thin to be used as any sort of cover but it can be used as a source for mist based jutsu. | Chakra - 5 | Lasts 3 posts | Academy

- Morning Dew [Asastsuyu]
The user creates mist again but instead of placing it in the air they place it on the ground. This makes the ground very slick and slippery for the opponent. Now while this is useless on dirt, sand, or dry ground it is very effective on grass and rocks. It can effect the user aswell, but the user does have the advantage of suprise| Chakra - 4 | Lasts 6 posts | Academy

- Gathering Water Supply Skill [Saishuu Kyuusui no Jutsu]
Naturally a ninja that utilizes jutsu that involve the use of water need water, naturally. As a way to combat lack of resources, this technique was developed in order to gather what is neccesary. A practictioner of this jutsu uses chakra to gather percipitation from the air, from condensation on objects, from plants into an area nearbyAs the user's skill progresses, the area from where the user collects the water and how much they can gather increases. | Passive | The user may perform any jutsu that uses water in the desc., but doesn't list having a large source of water nearby as a requirement. | Academy

- Underwater Breathing Technique [Suichuu Ikidzukai no Jutsu]
A basic jutsu whereby one uses chackra to force a large amount of air into the lungs. After which, the user then holds his or her breath and uses chackra to artificially recycle the air in their lungs to make the most of it. The end result is that the user is able to hold his or her breath for up to five minuets longer. | Chakra - 5 | Academy

<GENIN

- Carp Rapid-Fire Gun [Koi Sokushahou]
A simple jutsu that causes a person to gradually produce water in their mouth that can be spit out at an opponent. It can hit with enough force to stun your opponent if it is done properly. It can be done 5 times in succession, or one jet can be shot per post. | Chakra- 5 per shot | Damage- 3 per shot| Genin | After 10 of the user's posts, any remaining shots are lost.

- Mist Blade [Kiri no Yaiba]
Using this technique the user can create an extended sharpened edge made of mist from their hands or an already existing weapon. | Chakra - 7(inc2) | Damage - 10 | Genin | The inc is for length. Originally it is only about one foot. The inc adds on another two feet. Must have mist in area. Lasts 3 posts

- Mist Clone Skill [Oboro Bunshin no Jutsu]
A technique that creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking, but any attacks made on them pass right through. | Chakra- 5 (Per Clone) | Genin

- Water Armor [Mizu no Yoroi]
A thin layer of water covers the user's whole body. It gives him/her a small protection by dampening the effects from (genin-level) fire techniques by cutting the damage done by them in half and does stand up against taijutsu. While the armor is on, it constantly draws out small amounts of the user's chakra until its HP runs out. | Chakra- 15 (Every Post) | HP- 30 | Advanced Genin

- Water Clone Skill [Mizu Bunshin no Jutsu]
A skill which creates clones composed of water. The water clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone will have one fourth of the user's hp and stats, but no chackra. | Chakra- 10 (per clone) | Genin

- Water Element; Water Shuriken Technique [Suiton; Mizu Shuriken no Jutsu]
By using their chakra an opponent manipulates water to form shuriken from it. Once the shuriken cut, hit, or fall to the ground they return to water with no form. The water can be re-used. | Chakra- 10 (Per Shuriken) | Damage- 8 (Per Shuriken) | Advanced Genin| requires a water source bigger than 5 feet in diameter at least.

- Water Shield Technique [Mizu Tate no Jutsu]
A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. The shield lasts for 4 posts, and after the initial creation that user can manipulate the water. This allows for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable, stronger (Chuunin Level) techniques can get through it but it is a good defense against simple taijutsu techniques. | Chakra- 40 | Damage- 10 | HP- 35 | Advanced Genin | Must be near a large source of water to make anything but the basic shield. Lasts 4 posts.

- Waterfang Projectile [Suigadan]
The user sends his chackra into a nearby body of water and from it makes spikes of water that spin and can pierce an opponent. | Chakra - 7 (per projectile) | Damage - 5 (per projectile) | Genin

<CHUUNIN

- Water Reflection Clone Technique [Mizukaisou Bunshin no Jutsu]
A Jutsu that makes the user's reflection in the water able to step out and attack on its own. This type of Water Clone is just as powerful as the user is though the clone is unable to use any form of Ninjutsu or Genjutsu. A single hit destroys this clone. | Chakra- 12 (per clone) | Chuunin

- Choking Fog [Ikigurushii Enmu]
The user super condenses the mist near the opponent making it hard to breathe. Although this isn't enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them. | Chakra - 25 | Chuunin | Lasts for 5 posts, must use with hidden mist skill

- Hidden Mist Skill [Kirigakure no Jutsu]
A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. Unless the user is trained to fight without the use of his eyes this jutsu does not provide a significant combat advantage. This can also be used as a source for Mist based techniques. | Chakra- 30 | Chuunin

- Water Sword [Mizu no Yaiba]
Creates a sharp sword made of solid water in the user's hand. The user can freely decide what shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. However, this sword is weak and can only do minor slashes to human flesh, and can easily beaten by fire or high-pressure winds. | Chakra- 20 | Damage- 6+(1/2 Agility) | Chuunin | Lasts five posts

- Water Prison Skill [Suirou no Jutsu]
A skill used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one arm inside the bubble at all times in order for the victim to remain imprisoned. | Chakra- 25 (Every Post) | Chuunin | Must be performed near a large source of water

- Water Protection [Mizu Shugo no Jutsu]
An advanced version of the Water Armor. A thin layer of water covers the user's whole body. It gives him/her a small protection by dampening the effects from fire techniques by cutting their damage in half. It also protects from Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user's chakra. | Chakra- 40 Every Post | HP- 45 | Advanced Chuunin

- Tornado of Water [Mizu no Tatsumaki]
A technique in which the user summons up a large spiraling vortex around him or herself. It can be used as both a defensive and offensive tool. Good at blocking long range attacks and fire jutsu. | Chakra - 80 (every post) | Damage - 40 (if struck or if the opponent strikes) | Chuunin | Cannot perform any jutsu while this is going on, opponent can enter through the top, and must be near a large source of water.

Bombarding Hail [Hougeki Arare] Stg 1
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
|Chakra- 30 | Damage- 50 | Chuunin| Develops in the same post performed and clouds must be over the fighting area. Hail is marble sized.

<ANBU

- Sword of Draining [Mizukuri no Yaiba]
An advanced form of the Mizu no Yaiba. Instead of just making a sword made of stagnant water. The user instead makes the water move quickly giving it a higher tension level. Thus making it harder to bust up and giving it a sharper edge. | Chakra - 25 | Damage - 10+(1/2 agility) | ANBU | Lasts 5 posts, must know Mizu no Yaiba

- Frozen Water Shield Technique [Touketsu Mizu Tate no Jutsu]
A shield of water is formed around the user that freezes partially when struck. The shield lasts for 4 posts, and after its initial creation the user can manipulate the water. This allows for water spikes, tentacles, hands and the like to come out. Any attacking appendage freezes momentarily before striking, increasing the amount of potential damage dealt. The bad thing is that the shield isn't that reliable, stronger techniques can get through it but it is a good defense against simple and intermediate taijutsuattacks. | Chakra- 60 (per post) | Damage- 25 | HP- 40 | ANBU | Must be near a large source of water to make anything other than a basic shield. Lasts 6 posts.

- Mist Instantaneous Body Skill [Kiri Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of mist. | Chakra- 40 (25 if in a misty environment) | ANBU | Once per battle, transports up to 600 yards.

- Poison Mist [Doku Kiri]
The user spews forth a giant cloud of poisonous mist from his or her mouth that blankets an area of a 30 ft radius in a dark green mist. This mist is comprised of a weak poison that irritates the opponents' throat and lungs causing them to go into long and painful coughing fits. | Chakra - 40 | ANBU | Lasts 3 posts

- Water Chains Technique [Suikusari no Jutsu]
Creates chains made of water and binds an enemie's ankles and wrists. The strength and power of these chains depends on how skilled the user is with ninjutsu. The enemy can still perform seals if his arms are strong enough to move. | Chakra- 80 | ANBU | Lasts Three Posts. Must be near a source of water. Strength higher than five to break.

- Water Element; Water Cannon Technique [Suiton; Suihou no Jutsu]
A skill that lets the user spit a powerful beam of boiling water, strong enough to push down to cause physical damage. The user can spit three such beams consecutively, or fire them off one per post. After three posts, if any of the shots remain unfired, they are lost. | Chakra- 100 | Damage- 50 (Per Blast, including when fired consecutively) | ANBU

- Water Instantaneous Body Skill [Mizu Shunshin no Jutsu]
A technique which allows the user to transport from one place to another through puddles of water. | Chakra- 20 | Limits- ANBU | Must be near puddles of water. Once per battle. Transports a person or persons up to 200 yards.

- Water Collision Destruction [Suishouha]
After creating a large tornado of water the user can make it bear down on their opponent and move it at their will. Purely offensive and lacks any defensive capabilities. | Chakra - 50 (per tornado) | Damage - 70 (per tornado) | ANBU | must be performed around a large source of water.

Bombarding Hail [Hougeki Arare] (Stg 2)
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
| Chakra- 50 | Damage- 70 | ANBU| 2 posts to develop and clouds must be over the fighting area. Golfball sized hail is created.
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:47 pm

<JOUNIN>

Water Trap of Restraint [Mizuwana no Yokuseiryoku]
Creates a large body tourniquet out of nearby water to wrap around an opponent or an unruly prisoner restraining their legs and arms. This can also be set up like a trap, for if somone steps on a puddle the trap will go off and attempt to restrain them. |Chakra-90| Jounin | Lasts five posts. Must be near a source of water. Strength higher than six to break.

Snow Blindness [Setsumou]
Used in conjunction with the Hidden Mist skill this makes things even more difficult to see. If used without the Hidden Mist skill, it is far less effective.The user makes snow begin to fall from the sky as thick as possible. This, of course, effects both the user and the opponent's vision. |Chakra- 45| Jounin| This jutsu does not count in the one jutsu per post limit ONLY when used with the Hidden Mist skill. must be performed near a body of water unless when used with the Hidden Mist skill.

- Water Element; Water Barrier [Suiton; Suijinheki]
An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any Ninjutsu that are projectiles by nature. Attempting to breach the barrier with Taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. | Chakra- 100 Damage- 35 if opponent is caught in the barrier.| Advanced Jounin | Lasts Two Posts

- Water Element; Water Dragon Blast Skill [Suiton; Suiryuudan no Jutsu]
A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack. | Chakra- 40 (Inc3) | Damage- 60 (Inc3) | Advanced Jounin| Must be near a large source of water

- Grand Water Explosion Technique [Daibakufu no Jutsu]
After performing a long string of handseals the user creates a spiraling column of water that will circle the user and afterwards the user can force it to erupt into the opponent. Due to the immense force of the attack the opponent will be under the mercy of the water as it drags them away from the user. | Chakra - 120 | Damage - 170 | Requires 8 strength to not be pulled away | Jounin| Must be near a large source of water.

- Water Element; Water Shark Blast Technique [Suiton: Suikoudan no Jutsu]
A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water for 2 posts as the shark itself dissolves. After an attack, successful or not, it vanishes. | Chakra- 80 | Damage- 100 | Jounin | Must be near a large source of water.

Bombarding Hail [Hougeki Arare] (Stg 3)
Using this jutsu requires great chakra control, performing hand seals and sending chakra into the clouds. After a bit of development, a ninja will form the percipitation of the cloud into hail. This hail will fall for a brief time from the clouds and by chakra control be targeted at the opponent.
| Chakra- 80 | Damage- 120 | Jounin| 3 posts to develop and clouds must be over the fighting area. Creates grapefruit sized hail.

<S-RANK>

- Unstoppable Cyclone Technique [Mukyuu Teikiatsu no Jutsu]
After creating a spiraling column of water the user turns it on it's side and makes it spin faster. They then release it and let it go on a speeding rampage destroying almost anything in its way. | Chakra - 150 | Damage - 250 | S-Rank| Must be near a very large source of water.

- Water Element; Rising Blast [Suiton; Suishouha]
Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for 10 posts before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet. | Chakra- 200 | S-Rank
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:48 pm

<Academy>

- Artificial Rain Skill [Jinkouu no Jutsu]
By focusing chakra on a source of water to evaporate it and raise it up in the air, the user may create a cloud far above the battlefield. Because heat is not used to accomplish this the cloud quickly recondenses and begins falling as rain. The area covered by the rain is the same (15 meters) but the time the rain lasts is dependent on how much chakra and water is used. | Chakra- 6 (Per Post) | Academy | The Rain starts the post after this jutsu is used. Please be realistic with the source of water you use.

- Reverse Rain
This technique defines the users chakra control and for tactical measures for other techniques. The user creates the nescesary handseals and every rain drop which falls on the ground starts to go up into the air instead, so the rain becomes backwards, when the rain becomes backwards it can make techniques such as the Raining Clone to not get destroyed by falling into the ground | Chakra - 10 | Academy | Lasts 3 posts | Can not use in any combination with Rotating or Stop Rain | Must be raining

- Rotating Rain
This technique defines the users chakra control and for tactical measures for other techniques. The user creates the nescesary handseals and every rain drop starts to rotate in an orbit around a focus point, it can be anything. This works very well with the Stop Rain and the Reflection Rain Clone | Chakra - 10 | Academy | Lasts 3 posts | Can not use in any combination with Stop or Reverse Rain | Must be raining

- Stop Rain
This technique defines the users chakra control and for tactical measures for other techniques. The user creates the nescesary handseals and every rain drop stops in mid air or wherever they are | Chakra - 10 | Academy | Lasts 3 posts | Can not use in any combination with Rotating or Reverse | Must be rainingRain

<Genin>

- Big Rain Skill [Ooki Kouu no Jutsu]
By sending subtle chakra waves into the clouds, the user is able to create unusually large nuclei for the water droplets to condense on. The end result is big rain drops that fall to the ground at a faster then normal rate. They aren't big or fast enough to cause any real damage, but they are quite distracting. | Chakra- 10 | Genin | Must be raining. Effect starts the next post and lasts three posts.

- Heavy Rain Skill [Gouu no Jutsu]
A jutsu that actually uses the victim's clothing as a medium to effect him or her. By filling the clothing with water-elemental chakra the user causes the clothing to fully retain all water it comes in contact with which will gradually cause the clothing to become heavier and heavier. Unfortunately, this jutsu that does not create water, so it is only useful in a rainy or otherwise wet environment. | Chakra- 5 (Every Post) | Genin | Must be raining

- Rain Bullet
The user holds the palm open, and the user molds chakra into one palm and uses it as a medium to draw rain drops to the hand and forms a ball, the water ball will be so high pressured that it will shoot away from the users hand and the user will be knocked back. If it hits the enemy the enemy will be sent away flying or unbalanced | Chakra - 15 | Damage - 20 | Genin | Must be raining

- Raining Clones
The creates the nescesary handseals and clones starts to rain down above the user or the enemy, every clone is totally harmless and is destroyed by one hit or if they collide with the ground or the enemy | Chakra - 10 per clone | Genin | Must be raining

- Rain Spear [Kouu no Yari]
By using chakra to condense a large amount of rain water into one place, the user creates a spear of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a short amount of time (three posts). If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed. | Chakra- 20 | Damage- 25 | Advanced Genin | It must be raining

- Rain Spike
Using the rain and the water on the ground as a medium the user can make the water become sharp spikes. The user creates the nescesary handseals and puts both hands on the ground and the rain becomes spikes on the ground as they hit the water on the ground. There must be water on the ground where the user puts down the hands | Chakra - 5 per spike (inc5) | Damage - 10 per spike (inc5) | Genin | Must be raining

<Chuunin>

- Boiling Heat
This is a perfect jutsu for the one in with a shelter. The user focuses his mind into the rain making it give off a scorching heat. Being hit by this rain makes the body getting burned of the heat, and might even make the skin boil. Heavy burnmarks. This affects the user also. An umbrella or an umbrella hat would be enough for a shelter, or maybe if the user hides under a tree | Chakra - 20(inc3) | Damage - 10 damage per post | Chuunin | Lasts 1(inc3) post | Must be raining

- Hidden Rain Slash
The user focuses in the rain and on a special rain drop in the air, this rain drop becomes as sharp as a sword and the user can focus it to land anywhere, the disadvantage is that it falls straight down but with a high speed of course | Chakra - 10 | Damage - 20 | Chuunin | Must be raining

- Hidden Rain Technique [Kouugakure no Jutsu]
A jutsu that can only be used in rain to conceal oneself, this jutsu is considered a dynamic form of henge. After performing a row of hand-seals, the user seems to disappear. In truth, they have merely assumed a form that mimics rain. Fast movements and physical contact with others may reveal the user. | Chakra- 10 | Chuunin | Must be raining.

- Reflection Rain Clone
The user hides in the rain then creates a reflection of the user in front of the enemy, or in serie of rain drops, or any angle, the user must be in contact with the reflection clone at all time and every step that the user takes the reflection clone will do. The reflection clone is destroyed after one hit, this is a tactical technique | Chakra - 25 | Chuunin | Must be raining

- Shivering Cold
The user focus his mind into the rain making it shivering cold, this makes the body frosty and the body will probably start to ache of the cold, if the user or enemy has a lot of clothings though they will be fine. It also makes both user and enemy move slower. This affects the user also | Chakra - 20(inc3 | Damage - 5 damage per post | Chuunin | -1 Agility to user and enemy, if the user has a lot of cloths on him or her the technique won't effect the user | Lasts 1(inc3) post | Must be raining

- Water Element; Rain's Renaissance [Suiton; Kouu no Fukkou]
The user slams his hand on the ground and sends a large wave of chakra into the ground. This wave of chakra causes all small, nearby sources of water to fly back into the clouds to replenish them. This has little effect on natural storms but on artificial ones it can be used multible times to lengthen it almost indefinitely. | Chakra- 25 | Chuunin | Adds five posts to the Artificial Rain Skill. Must be raining or have been raining.

<ANBU>

- Ball of Rain
The user starts running and form the necessary handseals and the rain stops in the air, and the palm will be a medium which will work as a magnet for rain drops which draws to the user palm and strengthen the attack and when the ball of rain hits the opponent it explodes towards the enemy and pushes him away and leaves an open attack for the user | Chakra - 40 | Damage - 50 | ANBU | Must be raining

- Endless Rain of Spears [Yari no Kirinonai Kouu]
By using chakra to condense a large amount of rain water into one place, the user creates spears of water in the clouds. The spear can at any time be called down to strike an opponent with only one hand-seal. The water will stay in the form of spear for a short amount of time (three posts). If the spear is not used by that time it will fall uselessly as rain. The only warning this technique gives is a second pause in the rain when the water is gathered and condensed. | Chakra- 20 (Per Spear) | Damage- 25 | Chuunin | It must be raining

- Raining Needles [Jouro Senbon]
Ability where Senbon needles are ejected from parasols and guided by chakra to an opponent. The needles move fast enough to even penetrate steel. | Chakra- 2 (per needle) | Damage- 3 (per needle) | ANBU | Only a mild guidance capabilities

- Water Element; Black Rain [Suiton; Kokuu no Jutsu]
The most unique water elemental technique in that it doesn't actually use water. Instead it alters the chemical makeup of rain to turn it into black oil. After a large amount of water has turned into oil (which takes one post), it falls to the ground like rain. The oil in itself does little more then smell bad, but when lit the resulting fire can be devastating. | Chakra- 150 | Damage- 175 (When lit) | Advanced ANBU | Must be raining. The oil will be washed away in two posts worth of raining.

- Raining Rain Bullets
The user does the nescesary handseals and focuses chakra into the rain, the rain draws together and becomes a lot of Rain Bullets, the Rain Bullets is high pressured and would be as rocks falling from the sky | Chakra - 20 per bullet | Damage - 30 per bullet | ANBU | Must be raining

- Wall of Rain
The user do the nescesary handseals and holds both hands with open palms in front of the user, a large wall falls down in front of the user, made out of water. The user must hold both hands into the wall. This wall has 30 health and prevents fire attacks and most taijutsu but can be penetrated easily by earth and is very vurnable to lightning attacks. If lightning strikes the wall it will connect through the whole water and strike the user also | Chakra - 25 | ANBU | Must be raining

<Jounin>

- Endless Rain of the Spiral Spears [Rasen Yari no Kirinonai Kouu]
An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (two posts). Any spears that are not used by that time it will fall uselessly as rain. | Chakra- 30 (Per Spear) | Damage- 40 (Per Spear) | Advanced Jounin | Must be raining

- Hidden Rain Knives
The user creates the nescesary handseals and rain drops in an area of 20 metres around the user is able to turn into sharp water needles, these are relatively weak but can be made to make a diversion, max 5 rain needles is able to create. | Chakra - 10(inc5) | Damage - 15(inc5) | Jounin | Must be raining

- Hundred Rain Reflection Clones
A large scale upgrade of the Reflection Rain clone. The user can create his reflection in every rain drop and it becomes at max hundred reflection clones, these don't cause a threat to the enemy and is destroyed by one hit but can make the enemy confused and the user will have time to issue another attack | Chakra - 80 | Jounin | Must know Reflection Rain Clone | Must be raining

- Raining Pillar
The user focuses rain to form as a large pillar before high up in the rain, and also focusing on a point on the ground where it should land, the water pillar has a radius of 4 metres and is a powerful jutsu to give an upper advantage against the enemy, the pillar dissolves as it lands on the ground creating a shockwave of water | Chakra - 100 | Damage - 150 direct hit, 75 for shockwave | Jounin | Must be raining

- Water Element; Rain Dragon Skill [Suiton; Kouryuu no Jutsu]
A powerful jutsu that's into motion the creation of a dragon made of clouds. Although it takes some to actually appear (1 post), the dragon itself is very powerful and adds a level of versatility previously unknown to rain-based techniques. The dragon swoops down from the sky and onto the battlefield. Not only is it capable of shooting a spiral rain spear (40 damage) from any point on its body once per post, but it is capable of directing a small rainstorm from its body. This allows rain techniques to be used from the dragon, and become more localized. | Chakra- 200 | Advanced Jounin | Must be raining. Dragon lasts five posts.

<S-rank>

- Dark Rain
The user forms the nescesary handseals and the all the rain drops in the area becomes pitch black, they can be felt pouring down but would not be seen, and they would still be transperant. This is a very strong technique because as soon as this is done every technique the user create using this will be pitch black and the enemy will not see them coming | Chakra - 150 | S-rank | Preferable used at night | Every rain technique will be dark as the night and hard to see, this is a tactical technique | Must be raining | Lasts 3 posts

- Flight of the Rain Dragons [Haisou no Kouryuu no Jutsu]
After performing a long row of hand seals, the user makes a small cut on each of his or her ring fingers and raises his or her hands to the sky. Some of the user's blood raises up into the sky, apparently as a sacrifice. The clouds then begin to warp and form into several dragons. Once fully formed (which takes 1 post), each of the dragons is capable of emitting a spiral rain spear (40 damage) every turn. The dragons also act as alternate sources of rain. | Chakra- 100 (Per Dragon) | S-Rank | Must be raining, Dragons last five posts.
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:48 pm

Puppeteer Jutsu

- Puppetry Technique: Stage 1 Grin of the Dummy [Kugutsu no Jutsu: Dankai Ichi Dami-Warai]
The most basic level of the Puppetry Technique, the user controls a single puppet through the use of chakra strings that extend from the user's figures. It takes one post at this stage to connect the strings, though the puppet can still be used to defend against an attack in that post, and these strings are invisible to all but those who can see chakra. Controlling the puppet requires both hands. The puppeteer can affect the puppet with the replacement and transformation techniques, assuming he knows those jutsu himself. The puppeteer can also speak through the puppet with his own voice by placing a chakra string leading from his mouth to the puppet. Because chakra dissipates after a while, the strings only remain strong enough to control a puppet at a distance of about 10 yards. | Chakra- 5 (Every Post) | Genin | The Puppet that the user controls are considered to have one stat point in every category and 50 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets.

- Trip-Wire Technique [Tabi-Waiya no Jutsu]
A puppeteer can set up chakra strings as a rudimentary sort of trip wire, though this requires a free hand to set up and maintain the strings, so puppet use is impossible while using this jutsu until the chuunin rank. Unmentioned chakra strings fade immediately. | Chakra- 15 | Genin | You can only use this jutsu if you are currently using, at most, one less puppet then your maximum. The strings have a strength score equal to your intelligence (although they can not do damage) and a HP equal to your intelligence for determining what can cut them. | Requires Puppetry Technique: Stage 1

- Puppetry Technique: Stage 2 Rickety Effigy [Kugutsu no Jutsu: Dankai Ni Nainkyuusha Hina]
At this stage, chakra strings can be attached to the puppet almost instantly, allowing the puppeteer to attack and defend in right after attaching the strings. The puppet's movements are swifter and more precise, as the user has acclimated himself to the technique and is now familiar with the hand movements that control the puppet. The user's control allows the strings to remain strong over a distance of about fifteen yards. | Chakra- 5 (Every Post) | Advanced Genin | The Puppet that the user controls are considered to have two stat points in every category and 70 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 1

- Puppetry Technique: Stage 3 The Still Face of the Porcelain Figurine [Kugutsu no Jutsu: Dankai San Naomen no Yakimono Katachi]
At this level, the first major breakthrough is accomplished, as the character can now control two puppets simultaneously. One hand is used for each puppet, but the puppeteer is back to basic functional movements until he gets the hang of the new control scheme; though he can control one puppet with masterful speed and grace. Also at this level, the puppeteer gains the ability to hear sounds that are made within five yards of the puppet, though this sound is muted and will not transmit the effects of Sound techniques. The strings now maintain their strength at a distance of twenty yards. | Chakra- 5 (Per Puppet, Every Post) | Chuunin | The Puppets that the user controls are considered to have four stat points in every category and 90 base HP. For every puppet beyond the first, reduce each stat of every puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 2

- Puppetry Technique: Stage 4 The Swift Dance of the Marionette [Kugutsu no Jutsu: Dankai Si Hayai Hitosashi no Marionetto]
As the puppeteer masters his art, he brings a few new benefits while further refining the old abilities. The puppeteer is beginning to understand the mechanics behind the technique, and can use a combination of mental commands and hand movements to enhance his control of both puppets. The strings now maintain their strength at a distance of twenty-five yards. | Chakra- 5 (Per Puppet, Every Post) | Advanced Chuunin | The Puppet that the user controls are considered to have five stat points in every category and 110 base HP. For every puppet beyond the first, reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 3

- Puppet Sensory System [Sacchi Keiretsu no Kugutsu]
The puppeteer can now close his eyes to see through the eyes of one of his puppets, allowing the puppeteer to battle at extreme range without having to physically see the fight itself. The Puppeteer can also choose to make himself deaf, that he might hear the sound in an area around one of his puppets. A failsafe in the technique (causing the strings to momentarily snap in the case of a chakra-laced sound) prevents sound jutsu from affecting the user through his puppet. | Passive | Chuunin | Requires Puppetry Technique: Stage 3

- Puppet Adaptation Technique [Kugutsu Sokuou no Jutsu]
This jutsu allows a puppeteer to change how he handles the puppets to adept to any situation. The stat points are taken from any stat from any puppet and moved to another puppet and/or stat. These changes are only temporary, and last only for the thread this jutsu is used in. | Chakra- 15 (Per Stat Point) | Advanced Chuunin | Requires Puppetry Technique: Stage 4

- Puppetry Technique: Stage 5 The Silent Song of the Mannequin [Kugutsu no Jutsu: Dankai Go Mokumoku Kyuuei no Manukan]
This stage of the puppetry technique carries with it a new breakthrough; the ability to control 3 puppets at once. A greater understanding of the technique allows strings to not only be controlled through mundane pulling, but also through mental commands that manipulate the strings. This advanced control allows the puppeteer to control all three puppets with two hands (roughly three strings per puppet). The distance between the puppeteer and the puppets is now increased to thirty yards. | Chakra- 5 (Per Puppet, Every Post) | ANBU | The Puppet that the user controls are considered to have six stat points in every category and 130 base HP. For every puppet beyond the first, reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 4

- Puppetry Technique: Stage 6 March of the Death Machine [Kugutsu no Jutsu: Dankai Roku Sousoukoushinkyoku Zetsumei Kikai]
This level is considered by most to be the mastery of the Puppetry Technique. At this level, the user can control two puppets with a single hand, allowing a total of four puppets to be controlled. Additionally, puppets can now be controlled at a distance of thirty-five yards. | Chakra- 15 (To connect to the puppet) | Jounin | The Puppets that the user controls are considered to have eight stat points in every category and 150 base HP. For every puppet beyond the first reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 5

- Puppet Overdrive [Kugutsu O-Ba-Doraibu]
By over channeling large amount of chakra into the puppet, the user is capable of drastically increasing their performance. | Chakra- 75 | Effect- Add one half your intelligence as bonus stats distributed amongst your puppets as you see fit | Advanced Jounin | Effect lasts five posts.

- Carrier Puppet Technique: Stage 1 [Baikaibutsu Kugutsu no Jutsu: Dankai Ichi]
Out of all the types of puppets, Tadai Puppets are the most unique in that they double as a mobile armor, protecting the puppeteer and transporting any equipment, including other puppets. Their unique design requires a very specific training, and unfortunately they can not be used at the same time as normal puppets. | Chakra- 45 (To connect to the puppet) | ANBU | The Puppet that the user controls are considered to have two stat points in every category and 130 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any of the puppet's stats. | Requires Puppetry Technique: Stage 5

- Carrier Puppet Technique: Stage 2 [Baikaibutsu Kugutsu no Jutsu: Dankai Ni]
At this stage, the puppeteer has learned to combine mental commands with physical command while controlling a Tadai puppet, allowing for strings to effect things outside the Tadai puppet. Although the puppeteer still can not control a Tadai puppet while using normal puppets, they can use the Trip-Wire Technique. | Chakra- 45 (To connect to the puppet) | Jounin | The Puppet that the user controls are considered to have four stat points in every category and 150 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any of the puppet's stats. | Requires Heavy Puppet Technique: Stage 1
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:50 pm

{SEV} - Seven Fold Path of Destruction Collection
Puppet Name: Souzen {Real Body}
Rank: A
Range: N/A
Type: Attack, Defense, Supplementary
Classification: Jounin
Description:
As a Werewolf Souzen stands roughly 7 foot 2 inches tall and weighs around 216 pounds. Souzen’s werewolf form is much different then his human looks. As a Werewolf he has pointed ears sitting atop his head. His mouth comes out as a muzzle like wolves, his canine teeth are extended in length, even more so now. He has white fur all over his body that is roughly 2 to 4 inches long depending on where it is located. His taijutsu garb was modified after his first transformation, now it expands with him. The taijutsu garb on the real Souzen is a red tunic with a black shirt underneath, the red tunic is sleeveless and the pants are black in color with a red cloth belt around his waist. His tail use to be short but now, now its as long as Souzen’s entire body perhaps even longer. His snake eyes still show in his werewolf form, along with his neck being longer then normal.

Weapons:
[ Metal casing / Around Heart and Brain ] {4 centimeters thick each}
[ Metal Layer / Entire Body ] {2 centimeters thick, inner most layer}
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, second most inner layer}
[ Prettified Flesh / Entire Body ] {Outer most layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Sealed Items / Arms ] {Described in equipment section}
[ Scroll Rack / Back ] {Described in equipment section}
[ Razor Sharp Claws / Hands and feet ]
[ Razor Sharp Teeth / Mouth ]
[ Rotation Gears / Wrists ]
[ Spikes / Tip of Tail{total of 7} ]
[ Rapid Senbon Launcher / Wrists ]
[ Emitters / Palms ] {Taken from Sasori}
[ Stomach Cable / Stomach ] {Taken from Sasori}
[Sycthe-like Blades / Back ] {Taken from Sasori}
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}

Puppet Name: Souzen I
Rank: A
Range: N/A
Type: Attack, Supplementary
Classification: Jounin
Description:
Souzen I like the real Souzen stands roughly 7 foot 2 inches tall. Still covered in white fur with pointed ears a top his head, though this one being a puppet the fur is a fake fur, hiding Senbon amidst it. Souzen I is thinner then the real Souzen, weighing maybe 190 pounds if he was just pure flesh, bone and living tissue in general which he isn’t. Souzen I wears a black taijutsu garb with a red cloth belt tied around his waist. The shirt is sleeveless as per normal with all the puppets in the Seven Fold Collection.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Katon Scroll / Right Shoulder ]
[ Mizu Scroll / Left Shoulder ]
[ Tubes / Palms/Elbows ] {Used to fire the flames and water}
[ Replication Tags / Both Arms ] {Arm opens and many many more arms are created)
[ Poison Sprayers / Replicated Arms ]
[ Kunai Launchers / Replicated Arms ] {Attached via Gorrot Wire}
[ Rapid Senbon Launcher / Mouth ]
[ Blade Attachment / Both Forearms ] {Make the forearms larger to store blades}
[ Tri-Katana / Blade Attachment ] {Extends out at the flick of the wrist}
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}


Puppet Name: Souzen II
Rank: A
Range: N/A
Type: Defense, Supplementary
Classification: Jounin
Description:
Souzen II like the others of the collection wear a taijutsu garb, his garb is a dark blue in color and sleeveless as per normal for the collection. His body and face look just like the real Souzen in design, though the face is a bit chunkier then normal. Overall Souzen II stands 7 feet tall, shorter then the real Souzen by 2 inches which isn’t really noticeable at times. He is covered kin white fur as well, but since he isn’t the real Souzen this fur is fake and hides Senbon like the other parts of the collection do. Souzen II is also slightly wider then the others of the collection based on the reason it was designed for. If he was made of living tissue still he would be roughly 240 pounds.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Chakra Shield / Forearms ]
[ Katon Sealing Tattoo / Right Palm ]
[ Raiton Sealing Tattoo / Left Palm ]
[ Trapment Projectiles / Stored in thighs ] {Circular center with 4 weights attached via Gorrot Wire to the center}
[ Rapid Senbon Launcher / mouth ]
[ Gorrot Wire net / One in each Arm, fired from Elbow ] {Attached to kunai to pin the nets down}
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}


Puppet Name: Souzen III
Rank: A
Range: N/A
Type: Attack, Defense, Supplementary
Classification: Jounin
Description:
Souzen III stands roughly 7 foot 4 inches tall, being a full two inches taller then the real Souzen is. Souzen III wears dark purple taijutsu garb, though he is a bit different in design then the others. Souzen III is one of two that doesn’t wear a shirt, just purple taijutsu style pants. This is to allow his main weapon access to the outside world to be used as a weapon. His fur is fake just like the others in the collection with the exception of the real Souzen. Hidden amongst his fur are Senbon like all the others, though the Senbon are harder to see amidst the white fur. Souzen III is the same build as the real Souzen is, making it harder to tell him apart.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Extending Panel / Center of Back ]
[ Metal Cords / Extending Panel ] {Total of ten, 25 meters in length each}
[ Poison Stinger / End of each Metal Cord ]
[ Poison Gas bombs / Fired out of mouth ]
[ Grappling Kunai Launcher / Arms ]
[ Summoning Kanji / Jaw ] {Contains a Senbon Sphere}
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}


Puppet Name: Souzen IV
Rank: A
Range: N/A
Type: Attack, Supplementary
Classification: Jounin
Description:
Souzen IV stands roughly 7 foot 2 inches tall making him the exact same height as the real Souzen. Though chances of telling them apart when next to eachother are a lot higher. That is because Souzen IV has a much bigger and more muscular build then the real Souzen does, this is to allow for extra parts to be added in to allow his attacks to hit with more force. Souzen IV wears grey taijutsu garb, his shirt is sleeveless as per normal with the other members of the collection. Souzen IV if made of living tissue would weigh roughly 229 pounds putting him right around the same weight as the real Souzen.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Extra Parts / Spread across body increase strength of puppet ]
[ Serrated Reinforced Bastard Swords / Hands ]
[ Launchable Limbs / Wrists attached via Gorrot Wire ]
[ 3 inch spikes / Knuckles ]
[ Summoning Tattoos / Shoulders and Thighs ]
[ Serrated Reinforced Katanas / Thigh Summoning Tattoos ] {One in each tattoo, one tattoo on each thigh}
[ Chakra Sword Hilts / Shoulder Summoning Tattoos ] {One in each tattoo, one tattoo on each shoulder}
[ Serrated Reinforced Tantos / Shoulders ]
[ Reinforced Sickle Blades / Fired out of wrists, chain coiled up in forearms ] {5 meters of chain}
[ Serrated Reinforced Zanbanto / Strapped to his back ]
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}


Puppet Name: Souzen V
Rank: A
Range: N/A
Type: Attack, Defense, Supplementary
Classification: Jounin
Description:
Souzen V stands roughly 7 feet 1 inch tall and he is a little bulkier then the real Souzen is. Souzen V is the second of the collection that doesn’t wear a shirt but he does have on loose fitting dark brown taijutsu style garb. His main weapon is spread across his body which is why there is no shirt on him. Like the rest of the collection there is a fake white fur spread across his body that has Senbon in it as well, hidden by the fur. This Souzen is designed differently than most of the others ones but still looks a lot like the real Souzen.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Glass Mirror Prisms / Insides of the puppet ] {Rotate out on panels spread across body}
[ Poison Gas Speyer / Mouth(secondary) ] {Stored in chest with chakra chemicals}
[ Kunai Launchers / Wrists ]
[ Rapid Senbon Launcher / Mouth(primary) ]
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}



Puppet Name: Souzen VI
Rank: A
Range: N/A
Type: Attack, Defense, Supplementary
Classification: Jounin
Description:
Souzen VI stands roughly 7 feet tall, making him shorter then the real Souzen. Souzen VI is the third of the collection that doesn’t wear a shirt because of how he was designed and what his main weapon is. Therefore his pants are a dark red color taijutsu style pair. Amidst his fur is not only Senbon but also small holes which are used in the main weapon of the puppet. These holes are hard to notice along with the Senbon but the holes are numerous, spreading all around the puppet’s frame.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ] {3 centimeters thick, inner layer}
[ Prettified Flesh / Entire Body ] {Outer layer, hard as wood, if not harder}
[ Dual Glass third Eyes / Eyes ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Chakra Launcher / Palms ] {Entire forearm of both arms is weapon designed to fire chakra in small spheres}
[ Storage Compartments / Both Thighs ]
[ Poison Bombs / Launched from elbow & mouth ]
[ Poison Gas Producer / Stored in chest ] {Uses chakra and chemicals to produce large amounts of poison}
[ Gas Vents / Across the entire puppet ]
[ Senbon Launhcer / Mouth ]
[ Senbon / Fake Fur ]
[ Scroll Storage / Thighs ] {Total of three small scrolls can be stored in each thigh, or one large one}


-----------
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:52 pm

{BAI} - BaidoKugutsu Collection
Puppet Name: Multi-Arm Attachment
Rank: B
Range: N/A
Type: Supplementary
Classification: Chuunin
Description:
The Multi-Arm attachment consists of two parts, the main section and the Arms. The main section is attached to Souzen’s back through a serious of medical processes that allowed for the wood to interact with Souzen like it was part of him, this was helped by the addition of the Werewolf Enzyme into the wood allowing for Souzen’s body to think the attachment is part of it. The main section is a foot and a half in length and about two thirds of a foot in width. Its sides are normally empty, until Souzen actives the sealing kanji to call forth the arms, the Arms themselves look like regular puppet arms.

Weapons:
[ Compressed Wood / Entire Structure ]
[ Arms / Sealing Kanji, 2 to each side of the main section ]
[ Artificial Chakra Network / Entire Structure ]
[ Chakra Shield / Forearms of the lower puppet arms ]
[ Wrist Blades / Extend out of the palm of the upper puppet arms ]
[ Scroll rack / Main Section ] {Scroll rack is described in Equipment part of post}

Puppet Name: Enka V3 (Still referred to as Enka)
Rank: B
Range: 0-40m
Type: Attack
Classification: Chuunin
Description:
Enka is the first puppet that Souzen crafted himself. Enka is crafted to look like a human, he even dyed the wood from brown to a tan color. Enka was fashioned with 4 arms instead of the normal 2. Enka’s face is painted to have red markings extending from the eyes to the ears in a spike like pattern. Almost giving the appearance of whiskers on the puppet. Enka was designed from a medium weight wood but reworked from denser wood. Enka has a floor length black cloak wrapped around it. After a battle with nova, Enka was repaired and upgraded from its former power.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Smokescreen bombs / Elbows of upper arms ]
[ Flamethrower / shots from the upper palms ]
[ Katon scroll / Stored in stomach ] (fuel for the flamethrower, 7 minutes worth sealed inside the scroll)
[ Kunai Launcher / Lower Right elbow (these have explosive tags on them) ]
[ Kunai Launcher / Lower Left elbow (these do not have explosive tags on them) ]
[ Senbon Launcher / Wrists of Lower Arms ]
[ Rotation Gears / Wrists of upper arms (effect how flamethrower works) ]
[ Poison Gas Bombs / Stored in chest, launch from mouth ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Akusuni V3 (Still referred to as Akusuni)
Rank: B
Range: 0-40m
Type: Attack
Classification: Chuunin
Description:
Akusuni is the second puppet that Souzen crafted himself. Akusuni is crafted to look like a loin. Akusuni is a rather large puppet, one that Souzen made so he could ride. Akusuni was wrecked in the battle with Nova, rebuilt better then before. Now Akusuni sports a slightly bigger build, and more surprises.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Blades / Loin’s Mane ]
[ Claws / Feet ]
[ Senbon Launcher / Mouth(primary) ]
[ Smokescreen / Mouth(secondary) ]
[ Projectile Claws / Launches claws, linked to body by Gorrot wire ]
[ Senbon Launcher Pads / Located at sides extend in and out from them ]
[ Net Launcher / launches from tip of tail ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Kuroon V3 (Still referred to as Kuroon)
Rank: B
Range: 0-40m
Type: Attack, Defense, Supplementary
Classification: Chuunin
Description:
Kuroon is the third puppet that Souzen crafted himself. Kuroon is crafted to look like a spider. Kuroon was painted black and has the markings of a black widow spider. Kuroon was redesigned after a battle with a man called Nova Kolbra. The orginal Kuroon was damaged in the battle, Souzen redesigned Kuroon repairing and upgrading the puppet from its former self with the help of Nova’s lab. Now larger then before and thicker, the puppets speed hasn’t suffered much from this though.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Senbon Launcher / Mouth ]
[ 2 foot spikes / End of each leg ]
[ Detachable Limbs / Legs ]
[ Chakra Shield / Third section (largest section of a spider, spreads upward from third section instead of it opening like before) ]
[ Gorrot Wire / Shoots from mouth or third section ]
[ Control System / Third Section (Allows for control of puppet from inside, includes a way to see) ]
[ Summoning Kanji / Inside of Third Section ] {14 in total, each holds a Jigumo puppet}

Puppet Name: Enjin V3 (Referred to as Enjin still)
Rank: B
Range: 0-40m
Type: Attack
Classification: Chuunin
Description:
After the battle with Nova, Enjin was wrecked; Souzen rebuilt him to be better then before. Increasing the size of its forearms to hide more weapons and, thanks to Nova’s puppet lab Enjin has been increased greatly in usefulness. Enjin now sports odd looking spikes that have no point but come to a rounded top in its shoulders. Enjin still sprouts the fur that makes him the apeman puppet. As well as still being fairly large compared to a normal human puppet. Amidst the fur of the puppet are holes spread throughout the upper torso, these are approximately an inch to two inches in diameter (average size of all are 1.5 inches)

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Kunai Launcher / Elbows of each arm ]
[ Abnormal Strength / Extra mechanics spread throughout body ]
[ Replication Tag / Elbow Joints ] (replaces forearms if separated, replaced forearms are standard size)
[ Tri-Scimitar / Held in enlarged forearms, spring loaded ]
[ Tanto / Stored in upper arms ]
[ 2 and 3 inch blades / Spread throughout torso, release through the holes in upper torso, can be fired with a Gorrot wire attached to guide ]
[ Poison Gas Bombs / Stored in chest, launch from mouth ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Biisuto V3 (Still referred to as Biisuto)
Rank: B
Range: 0-40m
Type: Attack, Defense
Classification: Chuunin
Description:
Biisuto is the fifth puppet designed by Souzen. This puppet is of humanoid design with a floor length black cloak. The entire puppet is designed slightly larger then a normal puppet, allowing for addition equipment to be stored. Biisuto has a dragon mask sealed onto its face. The mask is painted black while the teeth are white and eyes are red. Biisuto still sports most from its original form, but after the battle with Nova parts of it were replaced to make more useful attacks.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Vacuum Tubes / forearms (can push or pull) ]
[ Sharp Metal Shards / Thigh compartments ]
[ Mizu Scroll / Stored in stomach area of torso ] (6 minutes worth)
[ Kunai Launcher / Shoot from upper arm at elbow ]
[ Flash Bangs / Head ]
[ Rotation Gears / Wrists (effects strength of vacuum tubes) ]
[ Poison Gas Bombs / Stored in chest, launch from mouth ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Kobura
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Kobura is one of Souzen’s Biaokugutsus, crafted in the makeshift lab underneath Supaiku’s home in the red pine forest. Kobura is a Serpent style puppet that measures roughly 6 meters in length and is approximately a meter and a half in width. Kobura is styled like a King Cobra puppet and looks like one. Its complete body is brown aside from a few bands that wrap around its body that are yellow in color. On its back are blades that are curved towards the tail.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Poison Fangs / Fangs in Mouth ]
[ Senbon Launcher / Mouth(Primary) ]
[ Saw blades / Yellow bands ]
[ Poison Gas / Expelled through mouth ]
[ Sulfuric Acid Spray / Mouth(Secondary) ]
[ Tri-Spinning Blades / Back of the snake puppet ]
[ Harpoon / Tail, fires out with Gorrot Wire attached ]
[ Breakable Parts / Spread across the puppet ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}


Puppet Name: Iigure
Rank: B
Range: 0-50m
Type: Attack, Defense
Classification: Chuunin
Description:
Iigure is another of Souzen’s Biaokugutsus, crafted in the makeshift lab under Supaiku’s house in the red pine forest. Iigure is designed to look like a bird of prey, namely an Eagle. Its wingspan is roughly 3 and a half meters wide and its torso from beak to tail is roughly 4 and a half meters. Iigure’s feathers are all brown in color aside from the feathers around its head which are a darker brown, near that of black. Souzen crafted this puppet to be able to fly with very little effort on his part.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Razor feathers / Wings ]
[ Steel Beak / Beak ]
[ Steel claws / Feet ]
[ Wind Cannon / Extends out of torso or beak ]
[ Wind Scroll / Stored in Torso ]
[ Poison Smoke / Released through Beak ]
[ Kunai Launcher / Hidden admits the tail feathers ]

Puppet Name: Genjuu
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Genjuu is another of Souzen’s Biaokugutsus, crafted in the makeshift lab under Supaiku’s house in the red pine forest. Genjuu is designed after Souzen in a way, Genjuu has a wolf’s head and stands roughly 6 feet 9 inches tall. Its deigned to look like a forcefully transformed Jinookami, or at least when Souzen thought. Its “fur” is a white color and the puppet itself is nearly triple the size of Souzen in terms of muscle allowing for lots of extras gears.

Weapons:
[ Iron Framework / In place of a Skeleton ]
[ Compressed Wood / Entire Puppet (increases defense) ]
[ Increased Strength / Extra gears spread throughout the puppet’s body ]
[ Steel claws / Hands ]
[ Senbon / Hidden amongst the Fur ]
[ Poison Gas Bombs / Fires out of mouth ]
[ Kunai Launcher (30% have explosive tags) / Hidden within the Elbows ]
[ Rotation gears / Wrists ]
[ Summoning Scroll / Thigh compartments ] {Scrolls release a torrent of Senbon when a chakra string activates them}
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Jigumo
Rank: C
Range: 0-30m
Type: Attack, Supplementary
Classification: Chuunin
Description:
Jigumo are small spider puppets standing roughly a foot tall and aren’t fashioned the same as Kuroon. These spiders have a small head and the bulk is a single body no three sections (like Deidra’s spiders). These spiders have a black widow design to them making them look like younger spiders when compared to Kuroon. Jigumo were one of the first set of mini-puppets that Souzen designed, he created 14 in total of them and all are stored within Kuroon’s third section.

Weapons:
[ Compressed Wood / Entire Puppet ]
[ Senbon / Each Senbon makes a leg (8 in total per puppet) ]
[ Explosive Tags / Inside Puppets (two line the inside of each puppet) ]
[ Poison Smoke / Inside Puppets (Expelled out of mouth or through explosion) ]

Puppet Name: Houdan Picture
Rank: A
Range: N/A
Type: Attack, Defense, Supplementary
Classification: Jounin
Description:
Houdan is as its name means, a shell style puppet. This puppet is designed like a human but much larger then the average one and taller. It’s tall and wide enough to hide Souzen within, even when he is in his werewolf form (since werewolf form is much larger then human). Houdan has eyes made of glass that appear to have a red pupil to them. On his face are red patterns that Souzen designed into him, along with the long white hair that is atop its head. A simple spiked collar with a fake emerald is wrapped around his neck. Normally Houdan has a black cloak floor length cloak, underneath the cloak Houdan has a loose sleeveless shirt that is held in place by buckles across the front, he also has on loose fitting long pants with a belt to hold them in place.

Weapons:
[ Highly Compressed Chakra Treated Wood / Entire Puppet ]
[ Iron Layer / Underneath Wood Layer ]
[ Scroll Slots / upper Arm/Shoulder (2 per arm, 4 total) ]
[ Open Panel / Back ] (Allows the original scroll rack to be used even in this puppet)
[ Control System / Inside ] (Allows control of puppet from inside w/ or w/o chakra strings)
[ Artificial Chakra Network / Entire Puppet ] (Allows for jutsu use while inside puppet)
[ Sectional tail / Back, placed under scroll rack ] {15 meters long}
[ Detachable “limbs” / Starts at tip of tail and extends length of it for 2 meters ]
[ Hidden Blades / Detachable “limbs” ]
[ Replication Tag / two meters from tip of tail ]
[ Poison Stinger / Tip of tail & Replication Tag ]
[ Small Holes / Along the forearms ] {total of 25 per arm}
[ Chakra Manipulation Device / Inside forearms connected to the Artificial Chakra Network ] {can split up chakra, redirecting it out of the small holes in the forearms}
[ Roped Kunai Pod / Launches out of Elbows ] {A cylinder that holds roped kunai to a single point on the inside, when fired out the pod opens then the kunai launch forth}
[ Rapid Senbon Launcher / Mouth ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:52 pm

{MII} - Miirakugutsu Collection
Puppet Name: Kazan Kemuri picture
Rank: A
Range: 0-60m
Type: Offense, Defense
Classification: Jounin
Description:
Kazan is the latest victim of Souzen’s Miira Seisei jutsu, he was a shinobi of the fallen Kasaigakure. His slicked back red hair is quite showy, being large and spikey at the same time. Little black triangles reside under his eachs which were emerald green, Souzen made sure to keep that when he created the eyes to replace them. A sleeveless black shirt and loose fitting dark grey pants are underneath the floor length black cloak that all of Souzen’s puppets wear, though this cloak is designed to open in the front its clipped closed normally. Faint remnince of a scar can be seen across the jugular vein where the death blow was made. Souzen took his time making this puppet’s body to be tough able to withstand many blows before being broken.

Weapons:
[ Chakra Treated Compressed Wood / Entire Body ]
[ Petrified Flesh / Entire Body ] {Hard and Tough like wood}
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Katetsu Seal / Stomach ] {Stores the Katetsu}
[ Fuuton: Daitoppa / Kanji in Mouth ] {3 shots worth sealed away}
[ Oil Container / Left Chest Compartment ] {Sprays from mouth or a tube connected to it that shots outward from the windpipe of the puppet}
[ Poison Chemicals / Right Chest Compartment ] {Chemicals added to chakra to make a poison fog/gas}
[ Replication Tags / Shoulders ] {Has 2 extra arms sealed per, all arms are designed the same}
[ Chakra Shields / Forearms ]
[ Senbon Pylon / Forearms ] {Released from on top of the forearm, cylinder shaped with lots of Senbon stored inside}
[ Kunai w/ Chain Launchers / Elbows ] {Chains are small each link is about half an inch long, total of 8 per elbow}
[ Summoning Kanji / Thighs ]
[ Chakra Sword hilts / Stored in Summoning Kanji on thighs ]
[ Explosive Array Scroll / Thigh Compartments ] {one in each thigh, holds kunai, shuriken, and senbon that have attached explosive notes to them}
[ Earth Shard Scroll / Thigh Compartments ] {one in each thigh, holds shards of earth that are typically launched upon summoning or moments after summoning}

Puppet Name: Rikiddo (Liquid)
Rank: B
Range: 0-50m
Type: Attack, Defense
Classification: Chuunin
Description:
Rikiddo is one of Souzen’s Miirakugutsus, he was a missin-nin of Kumokagure before undergoing the Miira Seisei. Rikiddo stood approximately 5 foot 6 inches, and he has on black baggy pants. Souzen removed the shirt the puppet once wore, it still wears the Chuunin Flak Jacket of Kumokagure. Rikiddo has black beady eyes just like it did in its life. Rikiddo still wears the forehead protector around its forehead tied tightly and even sealed in place with a little adhesive. The killing blow was a slice to the throat, which still appears as a scar across the puppets neck. Rikiddo wears a black floor length cloak like Souzen’s other puppets though this one is able to be removed by the puppets actions.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Water Scroll / Inside Stomach ]
[ Potasium Nitrate / Stored in the head, released into the mouth ]
[ Chakra Sword / Hilt, stored in left forearm comes out of palm]
[ Chakra Shield / Right forearm ]
[ Kunai Launcher / Cylinders attached to back under the cloak ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Kaen (Blaze)
Rank: B
Range: 0-50m
Type: Attack, Defense
Classification: Chuunin
Description:
Kaen is one of Souzen’s Miirakugutsus, he was a missin-nin of Konoha before undergoing the Miira Seisei. Kaen stood approximately 5 foot 7 inches tall and wears shorts that come just past his knees and are colored grey. Souzen leaves the puppet with its shirt from its former life, though the shirt is now stretched out more then a normal shirt should be. Kaen still wears his forehead protector from Konoha and its tied tightly in place and even more so its held in place with a little adhesive. The killing blow was a slice to the throat, which still appears as a scar across the puppet’s neck. Kaen wears a black floor length cloak like Souzen’s other puppets though this one is able to be removed by the puppets actions.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Chakra Treated Minerals / Torso, in a scroll ]
[ Increased Strength / Arms, modified to allow increased strength ]
[ Chakra Sword / Hilt, stored in forearms come out of palm ]
[ Bladed Chains / Stored in torso come out of an opening in the chest (like Sasori’s opening) ]
[ Senbon Launcher / Cylinders attached to back under the cloak ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Renga (Brick)
Rank: B
Range: 0-50m
Type: Attack, Defense
Classification: Chuunin
Description:
Renga is another one of Souzen’s Miirakugutsus, he was a missin-nin of Iwakagure before undergoing the Miira Seisei. Renga stood approximately 5 foot 4 inches tall and wears a loose fitting grey shnitzel, that has been stretched by Souzen. Renga’s eyes are stuck as the Sennirigan from his clan bloodline as he was killed with them active. He wears long baggy grey pants. Renga has his forehead protector tied around his left arm at the bicep, its tied tightly and held in place by a little adhesive. The killing blow was a slice across the throat, which the puppet still carries as a scar on its neck. Renga wears a black floor length cloak like Souzen’s other puppets though this one is able to be removed by the puppets actions.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Metal Sand / Stored in torso ]
[ Poison Gas Bomb / Launch from Elbows ]
[ Senbon Launcher / Shot out of wrists ]
[ Bastard Swords / Attached to back under the cloak ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Derebu
Rank: B
Range: 0-50m
Type: Attack, Supplementary
Classification: Chuunin
Description:
Derebu is another one of Souzen’s Miirakugutsus, he was a shinobi of Kasai before undergoing the Miira Seisei. Derebu stands roughly 5 foot 5 inches tall and wears a loose fitting black shirt, that has been stretched by Souzen. Derebu’s pants are long slightly baggy and colored black. The head of Derebu was burned by a Katon jutsu and it was saved for the most part by Souzen but there are scars spread across it. Even his forehead protector was lost in this fire. Derebu wears a black floor length cloak like Souzen’s other puppets though this one is able to be removed by the puppets actions.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Flash Bangs / Stored in torso, released out the back by the neck ]
[ Kunai Launcher / Elbows ]
[ Wired Kunai Launcher / Head, limited supply and each has a wire attached ]
[ Smokescreen bombs / Wrists ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}

Puppet Name: Minoru
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Minoru is another one of Souzen’s Miirakugutsus, he was a shinobi of Kasai before undergoing the Miira Seisei. Minoru stands rather tall with short brown hair and soulless green eyes. In his life he wore much clothing, as a puppet Souzen removed most of it leaving him with just the blue kimono wrapped around his body. The kimono is stretched enough to allow Souzen to use the chakra disk in the chest of the puppet. The death blow was a strike deep to the chest by one of the blades of Enjin, now a scare sits where the Sternum should be. Minoru wears a black floor length cloak like Souzen’s other puppets though this one is able to be removed by the puppets actions.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ 1 and a half meter blades / Hands ]
[ Multi-Blade Attachment / Forearms, hidden by the cloak until released ] {Four Long Swords attached similar to a claw}
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}
[ Rapid Senbon Launcher / Mouth ]

Puppet Name: Haru Saito
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Haru is another one of Souzen’s MiiraKugutsus, he was a shinobi of Kumokagure before undergoing the Miira Seisei. Haru stands 5'10 and about 157 lbs of lean muscle, that has been hollowed out so he weighs a considerable amount less. He has spiky white hair that cover one of his eyes. Speaking of his eyes, each one has a different color. His right eye is a grayish color while his left is a deep red. He wears a black pair of long pants underneath the floor length black cloak. Both of his arms were replaced after being crushed and they are made of the same wood as his BaidoKugutsus. The kill blow was a stab through his stomach, which now has a nasty scar on it.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Summoning Kanji / Inside mouth, on the Jaw ] {Holds one Senbon Sphere}
[ Rapid Senbon Launcher / mouth ]
[ Tzizimime / Right Hand ] {Tzizimime was the blade Haru used when he was living}
[ Chakra Shield / Left forearm ]
[ Roped Kunai Pod / Launches out of Elbows ] {A cylinder that holds roped kunai to a single point on the inside, when fired out the pod opens then the kunai launch forth}
[ Tanto / Shoulders ]

Puppet Name: Hyakora Atem Touji
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Atem is another one of Souzen’s MiiraKugutsus, he was a shinobi of Takikagure before undergoing the Miira Seisei. Atem was a short man when he was living, he has long white hair and red eyes. He wears a white shirt with a white jacket over it and brown long loose fitting pants. That though is under the floor length black cloak that he wears, like almost all puppets of Souzen’s collection. Atem’s stomach is severely scarred from the killing blow that he suffered in the battle, a claw and tail pierced right into it.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Sealing Pendant / Around neck ]
[ White Tiger Claws / Strapped to hands ]
[ Black Tiger Claws / Sealed in the Pendant ]
[ Poison Fog / Stomach, released through mouth(secondary) ]
[ Rapid Senbon launcher / Mouth(primary) ]
[ Shuriken launcher / Wrists ]

Puppet Name: Jin
Rank: B
Range: 0-50m
Type: Attack
Classification: Chuunin
Description:
Jin is another one of Souzen’s MiiraKugutsus, he was a shinobi of Kasaigakure. His hair is a reddish brown and extremely unkempt to the point were it starts one direction and ends another way. His eyes are golden green and resemble animal eyes. He is tall about 6'2". Jin also wears the standard Anbu porcelain animal mask. He also wears a standard uniform consisting of black and gray armor, arm guards, a signature spiral tattoo on his left shoulder, and a Ninjatō strapped on his back which he made himself. He also has several burns on his body though its covered by the floor length black cloak that he wears. Along with a nasty scar on its stomach from the twin blades of Minoru striking into the stomach of Jin which killed him.

Weapons:
[ Iron Framework / Where the Skeleton once was ]
[ Chakra Amplifier / Sternum right over where the top ribs are ]
[ Mugen / Strapped to his back ] {Weapon Jin used before death, Short Katana}
[ Kusarigama / Stored in Scroll which is in pocket ] {ChainSickle used by Jin before death}
[ Senbon Launcher / Mouth ]
[ Exploding Note Scroll / Pocket, contains Kunai with Explosive Tags ] {50 kunai in the scroll}
[ Senbon Sphere / Stored in Jaw ] {Sealed in a tattoo}
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Ventus
Ex.Ako Akatsuki Leader,Armadillo Sage,Legendary Hyuuga
Ventus


Male Number of posts : 2525
Age : 31
Location : anywhere
dating : MINNY
Chakra and bloodline : curse mark stage 1,2,3,Hell and Holy Byakugan User,Healing chakra user
Registration date : 2008-01-30

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:52 pm

approved....
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 7:57 pm

Kaguya Puppet:

Sasori Jutsu Kimimaro__Puppet_1

Kaguya puppet Jutsus

Bone Pulling
Rank: D Rank
Skill: Nin
Effect: Basics of Bone Pulling
Special: ---
Drawback: ---
Description: The Kaguya member is capable of pulling out a bone out of their body. There is no limit as to where they are capable of pulling out though. What is known is that they are capable of pulling out anywhere.
Limit: This is the basic of basics and must be known in order to use other Jutsus of the Bloodlimit.

Yanagi no Mai (Dance of the Willows)
Rank B Rank
A TaiJutsu move where the user uses lance-like bones extending from the palms of his hands to perform a series of graceful attacks and strikes. It is usually started with a straightforward charge, and continues with kicks and airborne attacks. The technique is flexible and can be adapted easily in the midst of combat depending on the situation, so this makes it incredibly useful for dealing with more than one opponent at once. However, it takes a high amount of skill to master this "dance" and also the ability to react quickly enough to enemy attacks. In the series Kimimaro performs this technique effortlessly.

Tsubaki no Mai (Dance of the Camellia)
Rank B Rank
A second TaiJutsu "dance" recently shown in the anime. This one involves the user utilising one of his bones as a blade and seems a little less refined than Yanagi no Mai. However, it is still a deadly technique and makes the user a difficult target to hit as he or she is constantly on the move, plus it is effective when dealing with multiple opponents. It involves using the blade to perform a series of lightning fast stabs and slices with impressive speed, dealing the damage before an opponent has time to react.

Karamatsu no Mai (Dance of the Pines)
Rank B Rank
The third of the five clan dances. This move is a more defensive one as the user grows spine-like bones all over his upper torso and proceeds to spin like a top, preventing any kind of close combat attack. While it can prevent any TaiJutsu attack it is not so good at stopping ranged NinJutsus and so cannot be called an "ultimate defence". Regardless, this technique remains devastating if used correctly and is a death sentence for close-combat users.

Hessendan (Finger Bullets)
Rank C Rank
In this simple move Kimimaro ejects his fingertip bones as small projectiles and they spin as they fly through the air, meaning they drill into their target on contact. This makes them useful to penetrate tough materials or stubborn obstacles.

Samarabi no mae (Dance of the seedling Ferns)
Rank A Rank
This attack is one in which the Kaguya clan forms bones into spikes and then bursting them out of their body making sure to impale their enemies with quick ease. Their also able to travel out in a huge area. The attack also allows the Kaguya clan to merge with the bones and travel to a specific bone and come out of that bone to create a surprise attack.

Tessenka No Mai (Dance of the Clematis)
Rank B Rank
This jutsu is one of the special 5 dances which Kimimaru knows. He focus's his chakra and rips out his spinal cord and hardens it to a degree which it can penetrate through anything. Kimimaru uses this just like a tail and can wrap it around his opponents and kill them and then pierces through their body.

Karamatsu no Mai (Dance of the Larch)
Type: Kekkei genkai, B rank, Offensive, Defensive, Short range (0-5m)
Users: Kimimaro
When used, razor-sharp bones quickly grow out all over the user's body. Not only does this surprise opponents and make it difficult for them to fight in melee range, but the user's body becomes a deadly weapon.

Tessenka no Mai: Hana (Dance of the Clematis: Flower)
Type: Kekkei genkai, A rank, Offensive, Short range (0-5m)
Users: Kimimaro
A follow-up to the Tessenka no Mai: Tsuru, Kimimaro's entire forearm is encased in a giant spearhead made of bone to attack the trapped victim. The bone is strengthened to its hardest form.
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 8:00 pm

Kazekage Puppet:

Sasori Jutsu Naruto_sasori

----------------
Iron Sand Jutsu

Genin Jutsu

-Iron Sand Armor [Suna no Yoroi]
The user creates a thin, although durable, armor of sand around their body by making the sand stick to their skin and clothes and then hardening it. It is not as powerful as the Sand Shield, but the armor can constantly be rebuilt. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 4 posts at a time before becoming over heated and exhausted. As the user becomes more experienced (advances in rank), they can use less sand to achieve the effect, as well as become more resistant to the effects of exhaustion. Once the armor is taken off, it takes 4 posts to cool down and recuperate. | Chakra- 10 (Every Post) | Armor's HP- 10 | Genin | The armor's HP is regenerated every post. For every rank above genin, the user may keep the armor on for an addition two posts (so 6 posts at chuunin, 8 at anbu, ect)

-Iron Sand Clone Skill [Suna Bunshin no Jutsu]
Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. The sand is dispersed when clone is defeated. | Chakra- 8 | Clones has 20 HP and 2 Strength | Genin

-Iron Sand Explosion Skill [Suna Bakuhatsu no Jutsu]
The user must be near a source of sand. Sand is gathered using chakra into a swirling ball that is hurled towards the opponent. Right before impact, the ball explodes into a group of riggid shards that can cut and sting their opponent. | Chakra- 20 | Damage- 30 | Genin | Must be near a deposit of sand

-Iron Sand Rope Skill [Suna Nawa no Jutsu]
Makes a thin rope of sand that the user can propel from a source of sand towards his or her opponent. The rope wraps around the user and tightens itself firmly. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 35 | Genin | Affect lasts 3 posts. Strength of 3 or more required to break the rope. The strength required to break the rope decreases by 1 every post.

-Iron Sand Shield [Suna Hogo Sochi no Jutsu]
The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. The user cannot stray further than five feet away from the shield, otherwise the sand will collapse. The wall will be sustained as long as the user continues to feed chakra into it. | Chakra- 20 (Every Post) | Wall's HP- 60 | Genin | Must be near a large source of sand

-Iron Sand Throwing Stars [Suna Shuriken]
Creates shurikens out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. The shuriken require a little extra chakra committed to them to be "thrown" if the user does not throw it himself. | Chakra- 6/8 (per shuriken) | Damage- 5 (Per Shuriken) | Genin

-Iron Sand Whip Skill [Sunamuchi no Jutsu]
The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child's arm. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, its victim to cause more damage. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 20 | Damage- 10 (Every Post) | Advanced Genin | Affect lasts four posts. Strength of 4 or more needed to break the rope. The strength required is reduced by one every post. Must know Sand Rope Skill

-Iron Sliding Sand Wave [Suberi Suna Nami]
Not a very powerful jutsu in the least, this technique is mainly used to stop oncoming attacks or to psyche out the opponent. The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsu. This sand is not very strong and will easily be broken down if hit by a powerful jutsu. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon. | Chakra- 10 | Damage- 3 | Genin | Must have a large source of sand

Chuunin Jutsu

- Exploding Iron Sand Clone Skill [Bakuretsu Suna Bunshin no Jutsu]
This jutsu causes one or more previously created sand clones to explode from the inside, sending the sand that was used to create them towards the victim. | Chakra- 17 (Per Clone) | Damage- 50 (Per Clone) | Chuunin

- Hidden Iron Sand Skill [Sunagakure no Jutsu]
The user must be around a lot of sand to do this. By slowly pulling the users body into the sand, the user is able to walk around underneath the sand. | Chakra- 30 | Chuunin | Lasts three posts. The user must be standing on a sandy or arid terrain.

-Iron Sand Net Skill [Suna Bou no Jutsu]
Creates a large net out of sand from a source of sand that is hurled by chakra towards the user. If the net catches the victim it slowly begins to constrict around the victim. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 30 | Damage- 15 (Every Post) | Chuunin | Affect lasts four posts. Strength of 4 or more needed to break the rope. The strength required is reduced by one every post.

-Iron Sand Sphere [Suna no Kyuutai]
The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand all pressure for a maximum of one turn for Genin, two for Chuunin, and three for Jounin. During this time, the user cannot see what is happening outside of the orb. | Chakra- 60 | Chuunin | Requires a large source of sand

-Iron Sand Transformation Skill [Suna Henge no Jutsu]
The user covers himself in the sand armor and if he wills it he may change the appearance of the sand to one not of his own. More useful than Henge, it is not easily dispelled unless the Suna no Yoroi is broken. Even Doujutsu's can't typically tell that it is a jutsu which makes it especially useful for spying. When Suna no Yoroi is dispelled, so is this jutsu. | Chakra- 5 | Chuunin | Sand Armor must be active

ANBU Jutsu

-Iron Sand Desert Warzone Skill [Sabaku Kousenchitai no Jutsu]
After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent where it then explodes. However, this jutsu is called 'Desert' Warzone for a good reason; it only works where there is a lot of sand on the ground. Attempting to use this jutsu anywhere else, such as on hard, packed ground will most likely result in the user breaking his or her hand. | Chakra- 50 | Damage- 75 | ANBU | Can only be performed on a sandy terrain unless both strength and endurance is at least 8.

- Great Arm of Iron Sand [Suna Futoiude]
A huge arm forms from the sand, and tries to grab the enemy with its large clawed hand. This jutsu is usually used to grapple a victim, but it can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length. The arm lasts three posts before dissipating. | Chakra- 40 | Arm has 100 HP and a Strength score equal to the user's Intelligence | Advanced ANBU | Must be near a large deposit of sand.

-Iron Sand Instantaneous Body Skill [Suna Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of sand. | Chakra- 20 | ANBU | Can only be used once per battle

-Iron Sand Dragon Skill [Sabakuryuu no Jutsu]
This jutsu creates a dragon from the swirling of the surrounding, which is quickly brought together and hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has no wings and moves on all four legs. It like a lizard of sorts and it may use the Hidden Sand Skill at will as long as it is standing on sand. If there is no nearby source of sand to replenish the lost sand used in its blasts, the dragon will crumble after two blasts. | Chakra- 200 | Damage- 60 (from sand blasts) | Dragon has 150 HP and 8 Strength | Advanced ANBU | Affect lasts 5 posts

-Iron Sand Sphere Counter [Suna no Hangeki Kyuutai]
After creating the surrounding orb of sand and using the Daisan no Me to track the enemy, the user can make large spikes of sand move towards the enemy out of the orb. The orb will not lose its power or shape because of this, but this technique will take a tremendous amount of chakra since so many factors need to be taken into account at the same moment. | Chakra- 30 (Per Spike) | Damage- 40 (Per Spike) | Advanced ANBU | Sand Sphere and The Third Eye must be active.

-Iron Sand Shackles [Suna Sokubaku]
This jutsu makes four shackles made of sand launch from a sand source towards an opponent. Each shackle reaches for a wrist or ankle. | Chakra- 40 | ANBU | This jutsu requires a large deposit of sand. Strength of 7 required to break free of the chains.

- The Third Eye [Daisan no Me]
A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense. | Chakra- 10 | ANBU | Lasts for five posts.

Jounin Jutsu

-Iron Desert Coffin [Sabaku Kyuu]
The user's chakra controls sand and causes it to surround an opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. After opponent is captured, they may slowly be lifted into the air and may even be attached to something. The biggest flaw in this jutsu is that the user must maintain concentration on this jutsu for it to work, or the sand to the ground, inert. | Chakra- 75 | Advanced Jounin | Affect lasts six posts. Strength greater then 15 needed to break free of this jutsu. The user must be near a large deposit of sand.

-Iron Desert Funeral [Sabaku Sousou]
This is a macabre jutsu outlawed for its "inhumane method" that is used as a follow up technique to the Desert Coffin. This jutsu causes the Desert Coffin to violently constrict, slowly crushing the entrapped victim. If the Desert Coffin stops working, so does this jutsu. | Chakra- 100 | Damage- 75 (Every Post) | Jounin, Kinjutsu | Desert Coffin must be active.

- Hungry Iron Desert [Gakidou Sabaku]
This jutsu starts by saturating all the sand in up to a 10' cubic area with chakra. After that, the sand slowly begins swirling, pulling anything in the area or on the surface down gradually. It takes several seconds (3 posts) for someone to be completely submerged. Even once submerged, it'll take a while longer for the victim to suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. | Chakra- 50 (Every Post) | Jounin | Strength of 15 needed to break free of the jutsu while it is active. Once the jutsu ends, the victim is free to dig him or herself out.

- Raging IRon Sandstorm [Kyoubou Suna Arashi]
By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode flesh and cut ribbons all over the opponent's body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the cuts afterwards. | Chakra- 100 | Damage- 200 | Advanced Jounin | The user must be near a large deposit of sand.

S-Rank Jutsu

-Iron Sand Dragon Awakening [Sunaryuudan no]
The surrounding sand hardens and rises into the form of a gigantic dragon over 8' in height and length. The dragon really has a closer resemblance to a large lizard then an actual dragon. The dragon has incredible strength and is capable of emitting powerful blasts of sand (that do 60 damage) from its mouth. The dragon's most fearsome ability, however, is that while the dragon maintains its form, all the surrounding sand is kicked up and turned into a raging sandstorm that tears and rips the flesh of the surrounding opponents. | Chakra- 300 | Damage- 75 (Every Post) | Dragon has 250 HP and 20 Strength | S-Rank | Affect lasts 5 posts. The user must be near in a sandy terrain. The user must know Sand Dragon Skill and Raging Sandstorm. The damage every post does not stack with itself or from the affects of raging sandstorm.

-Iron Desert Behemoth Awakening [Sabaku Kyodaikaibutsu Nezame]
Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart about a minuet (10 posts) later. Small wonder why this just has been made highly forbidden. | Chakra- 250 | Behemoth has 500 HP and 75 Strength | S-Rank Kinjutsu
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 8:02 pm

White Secret Technique: Ten Puppet Collection of Chikamatsu

The Puppets
Despite the puppets association with Chiyo as the name indicates she did not create this technique. As told by Sasori the technique and the puppets were the masterpieve collection created by Monzaemon Chikamatsu the founder of the Puppet Technique and it can be assumed that the symbol on each of the puppets is his crest. One advantage that the ten puppets had over Sasori's hundred puppets is that they were designed to operate in tandem and in combination, as opposed to individual puppets merely operated at the same time. Donned in white coats, each of the puppets have different sets of skills and weapons. The 10 puppets' and their skills are listed below.

Puppet #1 - This puppet somewhat resembling an "oni" (demon). It poseses no weapons but instead fends and knocks away attackers. It is always kept closer to Chiyo in case of defense.

Puppet #2 - This puppet is able to extend its arms to form a sort of cage where it can launch bombs from its mouth. Since the explosion is accurate and very small, it still deals great amount of damage and does not damage the cage.

Puppet #3 - Puppet 3 has one eye and releases an orb from its mouth. When a person throws this orb, it expands rapidly to pin its opponents against a surface, before the orb release a seal that blocks the prisoners chakra ability. When fully expanded, the orb has an uncanny resemblance to the Shukaku. The puppet can also release the seal directly from its mouth but at a much slower rate.

Puppet #4 - This puppet holds the mark of Buddha in its mouth that activates Three Buddhist Treasures Vacuum Destruction technique when used in conjunction with Puppets 6 and 8. Three Buddhist Treasures Vacuum Destruction is a technique where Puppets 4, 6 and 8 form a pyramid with a small space at the center. Prior to activation, Chiyo and the three puppets form a seal that opens a powerful vacuum that sucks anything in front of the technique. If the vacuum is stopped because, of an overload, the 3 puppets become vulnerable to all attacks.

Puppet #5 - A red puppet that works together with Puppet #9. It is able to lift its face to reveal a spinning orb with four chakra blades. Since they are made of chakra and spin rapidly and increase the polarity, it becomes deadly if you are even scraped.

Puppet #6 - This Puppet holds "Acts" seal in its mouth and works with Puppets #4 and 8 to activate Three Buddhist Treasures Vacuum Destruction technique.

Puppet #7 - Puppet that resembles a girl with red hair and buns. Possesses two large swords that cleave heads and can slice limbs off to attack. Since they are huge, she does not have much dexterity but she is a main attacker and can fend off even the strongest of enemies.

Puppet #8 - This Puppet holds the "Priest" seal and works in conjunction with puppets 4 and 6 to activate Three Buddhist Treasures Vacuum Destruction.

Puppet #9 - Puppet that has long black hair. Works in conjunction with puppet 5. Puppet #9 is able to extend its hand via chain link and connects with Puppet 5 to hurl it around and slice mid-ranged to close-ranged targets easily and swiftly, but if #9 were to be destroyed, #5 would become vulnerable.

Puppet #10 - Bald puppet with big holes in its skull. This puppet's hidden weapons are the long extending cords coiled in the skull that pierce numerous enemies at a time. Since the range is very long, it can pierce very far away targets without even getting close. Also it is able to latch on to opponents with its cords and then crumble them slowly.

What has been known after the battle is that Puppet Nine, Puppet 5 and Puppet 10 were the only ones not destroyed. Puppet 9 was the only to be confirmed, when Tobi and Zetsu searched for Sasori's ring. Puppet 6 may not have been destroyed as it was with Puppet 9. Puppet 10 was only taken by one of the Red Puppets.
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sasori_master
Akatsuki
sasori_master


Male Number of posts : 131
Age : 31
Location : Akatsuki
dating : looking
Chakra and bloodline : Rainbow Chakra
Registration date : 2008-02-03

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue100/100Sasori Jutsu Empty_bar_bleue  (100/100)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 8:04 pm

The Three Buddhist Threasures Vacuum Destruction technique
Rank:S
Type:Ninjutsu
description: uses Puppets 4, 6, and 8 to form a three man pyramid. Puppet #4 activates the technique which creates a powerful vacuum that pulls everything in front of it through the small opening between the three, destroying them.

---------------------------------------------------

Sasori Jutsu Akahigi_%E2%80%A2_Hyakki_no_Souen

Red Secret Technique: Performance of a Hundred Puppets
type:Summoning
Rank:S ranked
Description:To start this jutsu, Sasori removes one summoning scroll from his back. He then opens his right chest compartment to emit one hundred chakra strings, which reach into the scrolls. From the scrolls, one hundred human puppets emerge, each one a defeated and converted opponent of Sasori. Sasori claims that he brought down an entire country with this jutsu. When in battle against his grandmother, Chiyo and Sakura, many of these puppets were destroyed, however many had managed to destroy some of the puppets Chiyo used.
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Ventus
Ex.Ako Akatsuki Leader,Armadillo Sage,Legendary Hyuuga
Ventus


Male Number of posts : 2525
Age : 31
Location : anywhere
dating : MINNY
Chakra and bloodline : curse mark stage 1,2,3,Hell and Holy Byakugan User,Healing chakra user
Registration date : 2008-01-30

Character sheet
chakra:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)
Health:
Sasori Jutsu Left_bar_bleue9223372036854775807/9223372036854775807Sasori Jutsu Empty_bar_bleue  (9223372036854775807/9223372036854775807)

Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitimeThu Jul 31, 2008 8:05 pm

approved
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Sasori Jutsu Empty
PostSubject: Re: Sasori Jutsu   Sasori Jutsu I_icon_minitime

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